<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Marketing Begins At Home - Latest Comments in More proof if you needed it</title><link>http://marketingbeginsathome.disqus.com/</link><description>Social Media and Public Relations Ideas and Insights From David Parmet</description><language>en</language><lastBuildDate>Mon, 18 Jun 2007 16:13:33 -0000</lastBuildDate><item><title>Re: More proof if you needed it</title><link>http://www.parmet.net/pr/2007/06/18/more-proof-if-you-needed-it/#comment-4680167</link><description>True that SL is not for all companies, or even most of them. However, don't you think that quote represents a crass generalization of SL participants? &lt;br&gt;&lt;br&gt;Don't get into SL if you don't want to play the "game" but there's a lot more going on there than cartoon sex.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Doug Haslam</dc:creator><pubDate>Mon, 18 Jun 2007 16:13:33 -0000</pubDate></item><item><title>Re: More proof if you needed it</title><link>http://www.parmet.net/pr/2007/06/18/more-proof-if-you-needed-it/#comment-4680165</link><description>I never could figure out why companies were all jumping into Second Life. The few hours I spent exploring Second Life when it first started to become popular were enough to tell me that it could never be an effective marketing tool (except, maybe, for the adult entertainment industry) and that, more over, if you were interested in anything other than cyber-sex, there was no point in being there.&lt;br&gt;&lt;br&gt;I suspect that all of the large companies that got on board didn't take the time to do some "exploratory research" before deciding that they were going to build their own Second Life store.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam Snider</dc:creator><pubDate>Mon, 18 Jun 2007 11:11:07 -0000</pubDate></item></channel></rss>